How did you use media
technologies in the construction and research, planning and evaluation stages?
To overcome the
issues with copy write commonly found in the media and music industry we used
the website www.unsigned.com. to find our chosen band and track. This also meant
that it would easy to contact our chosen artist and in theory more likely to
receive feedback. The Internet is an effective method to publicize unsigned
bands as it is possibly the most large scale method of receiving an audience.
We used
Facebook predominantly in order to receive a broad range of feedback. This
method was quick and simple, letting us easily receive a fast response to our
production. It also means we can post a range of different texts such as all of
of our tasks (magazine advert, digipak, video) and receive feedback on them
all.
Youtube: Using
Youtube helped as a research method helped us to gain a sense of the
conventions of music videos in general and promos specific to our genre. It
also helped us to take this information and to develop it into our original
ideas.
This technology
also helped with the exhibiting of our finished promo, from which we can see a
range of different peoples responses and opinions, and whether or not our final
product was successful essentially by the amount of views it has received. This
was reasonably effective as we could see that the video received around 600
views however not everyone who saw it gave some feedback therefore it was not
very effective in terms of feedback although it did offer some.
iMovie: This technology was used as the editing method for the production of our promo, we used this to put the selected clips together, add transitions and edit as well as adding effects when necessary.
iMovie enabled us to sequence a dual narrative containing both our performance and narrative elements. We used straight cuts for the majority of the piece as it created the sense of pace we were trying to achieve from the piece as we felt that was one element that was lacking in the preliminary task. This also meant it gave the piece a sense of energy conventional to indie/rock promos.
Fish eye lens:
We used the fish eye lens to
film all of our narrative. We did this because we felt it did three things:
1. Enforced the difference between the narrative and performance.
2. Added to the effect of the location being surreal and warped
3. Added a sense of scale to the shots which are lacking in the
performance as the location is not evident.
Photoshop: This
technology was used in the making of our digipak and magazine article. It was a
especially useful technology to use as it enabled us to take iconic images and
turn them into something different as seen in our album art. It then enabled us to edit these images
and change them from being normal to abnormal again furthering the conventions
of the indie/rock genre. I think it also helped to create an authentic and
professional look to our work.
From this project
I have believe I have developed skills for planning shooting and editing. I
also think as a group we have become more concise and well organised with our
projects. Additionally I think we have taken ideas and elements from previous
projects that have been successful and have furthered them and developed them
into our latest production.
Throughout the
course I have also learnt the importance of lighting and how effective it can
be or in some cases unsuccessful. I think this is one of the elements we have
most improved on in this project in particular and I think this is reflected in
the performance aspects of our promo.
Additionally I
think we grasped the skill of lip syncing quickly and effectively and our video
is almost perfectly in sync however we did encounter the issue of multiple
vocal layers making it impossible to sync the video with both vocals.
Blogger: we used
blogger as a means of noting down ideas and conventions to be developed in the
future. It helps to show a steady progression of the project as a whole. The
multimedia aspect also made it easier to display our work in more interesting
ways and helps to illustrate a range of skills. It also helped to maintain a
certain degree of organization to the project which was important with regards
to actually producing the project.










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